The game is available to any user from any city.
Neither any bots, robots and the rest of the fraud. Only living people, your acquaintances, colleagues, those whom you meet on the streets and those who have never been seen, play for Spies, Defilers and players who bet on the victory of spies.
So, the unmasker:
The task of the Revealer to catch the Spy. To do this, you just need to select a spy on the map and enter its radius for the time that the spy has to complete the task.
The parameters of the task are chosen by the spy himself, so be careful, there are many spies, they are different, given the remoteness from you, they are unique. For catching a spy you get not only his Error! Invalid bookmark link. (game currency), but also the floor of the rating star in your piggy bank!
Rating - one of the most important components in the process of the game. RocketLeague Rating is earned only by unmaskers.
In addition to physically approaching the radius of the spy, the unmasker can take advantage of the Ghosts - an entity that moves behind a spy in a straight line at a speed of 5 km / h, bypassing all obstacles. Similarly, the unmasker can use Mines, the range of which is determined by the player's rating. Mines for mortar, ghosts, as well as protection from mines, invisibility and teleport can be collected on the map as artifacts.
Artifacts in the game can only collect spies!
When choosing a game for a spy, you yourself put an artifact on the card and exactly the one you need. And now the task is to hide from pursuers on the contrary.
Playing for this character, you need to fulfill the task - to raise the artifact and remain not caught by the unmaskers. Terms of assignment spy picks himself. Unmaskers, having accepted these conditions, join the pursuit of you.
To start the game for a spy you need to specify the game parameters (conditions): the maximum number of pursuers, the bet and the radius to which the unmaskers should enter. The fourth parameter is the time for which the spy must escape from his pursuers. The more time you choose, the less distance will be in the task that you need to go through to pick up the artifact. If you select 15 minutes, you need to overcome 1 km to the exposed artifact. 30 minutes will limit the distance to the artifact of 750 meters. Choosing the parameter at 1 hour, the distance to the artifact will be reduced to 500 meters.
Also, be careful: the smaller the radius of the spy, the more difficult it is to catch up with it, and consequently the fewer who wish. The size of the bet also affects the potential number of pursuers. Your bet simply can not play!
Well, the most pleasant bonus game for a spy - after completing the assignment, you will receive sprites from all the pursuers who confirmed your bet.
Lure as many exposers as possible with your parameters and beat everyone!
To help the spy, artifacts such as: protection from mines, invisibility for mortars, teleport, which, if necessary, moves the spy's location to the designated point for the task, are provided to the spy.
It should be remembered that having lost to one of the unmaskers as a spy, you lose the star rating star, and the unmasker becomes a half star stronger. The loss of the rating is extremely negative, it can affect the credibility of you from those who make bets on your victory. After all, with every bet, without risking sprites, you take 50% of the winnings from third-party bets.
So who can make bets?
Bets can do everything! It is not necessary to move around the city for this. Choose and place bets on winning the best spies by rating or any other criteria - this is your chance in case of his victory to earn 50% of the sum of all played third-party bets.